GURPS SUPERS PDF

GURPS Supers is the Generic Universal Role Playing System’s superhero expansion. Two editions were published in the s as supplements for GURPS 3rd. GURPS Supers is a new work, but it draws inspiration from the previous editions Using it to run a GURPS campaign requires the GURPS Basic Set and. GURPS Supers (4ed) *OP [Steve Jackson Games, William H. Stoddard] on *FREE* shipping on qualifying offers. Super power sourcebook for .

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The second edition of GURPS Supers introduces system improvements to let you create superpowers the skpers you want to run them! From Wikipedia, the free encyclopedia. Pages using deprecated image syntax.

Super Scum — When it comes to being good at being bad, here are the metavillians that wrote the book!

Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many wupers our other game lines.

Written by Spike Y.

These are linked pairs — hero-hero, hero-villain, villain-villain — with care taken to make each member of a pair interesting enough to use individually, and each pair complex enough to provide more than one encounter’s worth of use. Every description includes methods of working the characters into an ongoing campaign, with emphasis on both super-careers and secret identities.

The material on genre conventions, character concepts and relationships, scenario creation, and supers universes can be used with any game system. International Super Teams — Join the U.

GURPS Supers | GURPS Wiki | FANDOM powered by Wikia

Views Read Edit View history. Another criticism of the original books was that you couldn’t emulate the most powerful heroes from the comics such as Superman or Green Lantern because either they would be too expensive to adapt costing thousands of character points or their powers were too expansive and there were no exact equivalents superz them though these were problems faced by most superhero RPGs of the time.

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Retrieved from ” https: Chinese Elemental Powers is a flavorful example of using powers to represent impossible magical arts. What sort of metahumans inhabit a super-powered campaign? School of Hard Knocks — You thought your high school was tough. This was fixed in the second edition, so that powers could be bought individually.

GURPS Super Scum

Mixed Doubles — Pair off with nearly fifty new characters! Read the Designer’s Notes for free on Pyramid! With the 4th Edition version, even cosmic-level heroes can now be reproduced, though most of the work for gurpps was done in GURPS Powers.

Four adventures give you a mind-boggling ride from the depths of the oceans to the far corners of the galaxy. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines.

The first edition was criticized because it arranged superpowers in sets called “Power Groups” which players felt limited their character creation choices. Sean Punch black-and-white pages, softcover.

Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. Surf our site for the files you want.

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GURPS Supers

supeers Preview of the PDF. When roleplaying games appeared, supers quickly became one of their most popular genres — and one of the most challenging to do right.

Supertemps — Call Supertemps, the world’s only metahuman employment agency! Again, the latest version has mostly better art, though still uncolored. The descriptions include powers, skills, quirks and background, including history, personality and battle tactics.

Preview of the PDF Bibliography.

This page was last edited on 12 Aprilat The s skpers had their own original settingdetailed in Gurps IST International Super Teams which featured an Alternate Universe where the United Nations effectively rules the world and uses superhero supwrs to keep the peace. Another problem the books had was the artwork; it was crude and uncolored, except on the covers.

Aupers Policy Contact Us. Here are complete character descriptions for 46 new supers: Focused on drama and characterization, it provides: The 21st century edition handles powers and abilities completely differently again, in line with the significant changes in the core GURPS rules.

There were several Sourcebooks put out for the game, the most famous being an adaptation of the Wild Cards superhero novels. The supplement offers additional rules and options for characters with superpowers.